Dragon Fairy Bulky Offense






The idea behind the team is to capitalize on Kyurem-B's offensive and defensive assets. Defensively, it acts as a solid water-, electric-, and grass- type check. Manaphy and Serperior, for example, will have a hard time breaking a team with a full HP Kyurem-Black. It is also a key Rotom-W switch in. It resists its STABs and doesn't mind wisp too much.
Offensively, Kyurem-B puts pressure on mons that usually check CB Azumarill such as Ferrothorn, Mega Venu, Skarmory, Amoonguss, etc. The EV's on Kyurem-B allow it to outspeed timid Heatran and the rest is put in Atk. +SpA nature is important to nail 2HKO on physdef Clefable and do some work on Ferrothorn. CB Azumarill rounds up the core and acts as back-up plan against Volcarona and CM Clefable. PuP Lopunny takes advantage of this offensive core to be a really good cleaner especially against offense.
SubSD Garchomp is a neat tech that is extremely good against Volcanion / Cofagrigus and Torn-T / Excadrill / Rotom-W balance. Substitute gives you a free turn vs. Rotom-W (they will pretty much always wisp) and allows you to set up on Cofagrigus. It's also incredibly hard to deal with if the opponent is not prepared. Tornadus-T has to hit Hurricane, Rotom-W has to hit Hydro Pump, etc. It just puts the opponent in a bad position. I use Outrage because I found Stone Edge and Dragon Claw a bit lackluster. Outrage gives you a good chance to just OHKO Manaphy, Rotom-W (after rocks), Zapdos, etc. and is generally more consistent.
The EV's on Clefable live 2 Scalds from Specs Keldeo at full HP. This is important because otherwise Keldeo can run through the team. Kyurem-B can always be used as a switch in if rocks are not up. The EVs on Clefable also allow it to take on Mega Diancie, Mega Alakazam, and Thundurus. The EV's on Garchomp give substitute enough sturdiness to not fall vs. Cofagrigus's Hex. Azumarill outspeeds Skarmory and the rest is put into HP. Azumarill is pretty much your only ice resist, so use it carefully vs. Weavile teams and play more aggressively. Substitute Garchomp, Kyurem-B, and Mega Lopunny are all important tools in handling that matchup. It's definitely outplayable. If Weavile is too much of a threat, Clefable can always be made physically defensive and Azumrill can go AV, but I prefer this offensive variant more.
Zapdos is the team's defogger of choice for its defensive utility, and I wanted to get out of the habit of relying on glue Excadrill too much. With pressure and rocky helmet, Zapdos will wear down any non-toxic excadrill long term. This leeway allows Clefable to go Thunder Wave instead of Knock Off or Flamethrower. Players have gotten too comfortable with Clefable not having Thunder Wave anymore, and let me tell you something, nothing is more annoying than a Clefable with the yellow magic.
s/o to xray for input/help
Random ladder reply to showcase SubSD Chomp: https://replay.pokemonshowdown.com/gen6ou-1822134160-2u3tm6cx2lggfrrirs5dd7qz8l6ag64pw






The idea behind the team is to capitalize on Kyurem-B's offensive and defensive assets. Defensively, it acts as a solid water-, electric-, and grass- type check. Manaphy and Serperior, for example, will have a hard time breaking a team with a full HP Kyurem-Black. It is also a key Rotom-W switch in. It resists its STABs and doesn't mind wisp too much.
Offensively, Kyurem-B puts pressure on mons that usually check CB Azumarill such as Ferrothorn, Mega Venu, Skarmory, Amoonguss, etc. The EV's on Kyurem-B allow it to outspeed timid Heatran and the rest is put in Atk. +SpA nature is important to nail 2HKO on physdef Clefable and do some work on Ferrothorn. CB Azumarill rounds up the core and acts as back-up plan against Volcarona and CM Clefable. PuP Lopunny takes advantage of this offensive core to be a really good cleaner especially against offense.
SubSD Garchomp is a neat tech that is extremely good against Volcanion / Cofagrigus and Torn-T / Excadrill / Rotom-W balance. Substitute gives you a free turn vs. Rotom-W (they will pretty much always wisp) and allows you to set up on Cofagrigus. It's also incredibly hard to deal with if the opponent is not prepared. Tornadus-T has to hit Hurricane, Rotom-W has to hit Hydro Pump, etc. It just puts the opponent in a bad position. I use Outrage because I found Stone Edge and Dragon Claw a bit lackluster. Outrage gives you a good chance to just OHKO Manaphy, Rotom-W (after rocks), Zapdos, etc. and is generally more consistent.
The EV's on Clefable live 2 Scalds from Specs Keldeo at full HP. This is important because otherwise Keldeo can run through the team. Kyurem-B can always be used as a switch in if rocks are not up. The EVs on Clefable also allow it to take on Mega Diancie, Mega Alakazam, and Thundurus. The EV's on Garchomp give substitute enough sturdiness to not fall vs. Cofagrigus's Hex. Azumarill outspeeds Skarmory and the rest is put into HP. Azumarill is pretty much your only ice resist, so use it carefully vs. Weavile teams and play more aggressively. Substitute Garchomp, Kyurem-B, and Mega Lopunny are all important tools in handling that matchup. It's definitely outplayable. If Weavile is too much of a threat, Clefable can always be made physically defensive and Azumrill can go AV, but I prefer this offensive variant more.
Zapdos is the team's defogger of choice for its defensive utility, and I wanted to get out of the habit of relying on glue Excadrill too much. With pressure and rocky helmet, Zapdos will wear down any non-toxic excadrill long term. This leeway allows Clefable to go Thunder Wave instead of Knock Off or Flamethrower. Players have gotten too comfortable with Clefable not having Thunder Wave anymore, and let me tell you something, nothing is more annoying than a Clefable with the yellow magic.
s/o to xray for input/help
Random ladder reply to showcase SubSD Chomp: https://replay.pokemonshowdown.com/gen6ou-1822134160-2u3tm6cx2lggfrrirs5dd7qz8l6ag64pw
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